03 Aug 2014

Technique

Cinema is a 100% technical process, and requires extreme skill and mastery of craft to make for any achievement big or small. The craft itself divides into two sections: one is the industry that produces commodities and the second is the personal craft, which leads to art-house/experimental cinema. Nevertheless both approaches are completely technical exercises that rely heavily on one another for the progression of the medium.

Without exception, all of the great art-house/experimental filmmakers have developed supreme expertise and a unique skill set in order for them to express their views. I’d like to emphasise the fact that there is nothing except techniques in cinema, both in production and post-production of a film, but it is how the individual embraces the technique and brings it to a personal level to achieve his own mode of expression. Whether you choose to tell stories, make anti-narrative or formalistic films the techniques and technical elements required of the craft will always rest at the foundation and have to be fulfilled 100%.

This is the biggest downfall of the cinema in this digital age; filmmakers are only relying on the ready-made technology with its horrible aesthetics instead of developing their own personal techniques. Simply buying/renting a good digital cinema camera and a laptop does not guarantee that you will make a worthwhile film. Furthermore, ignorance to these techniques is not justified by simply labelling your film as ‘indie/independent’, a term which has no meaning these days. Cinema is effectively the fictional art of engineering and science that needs to be taken to both extreme industrial and personal limits.